Township is a game where you build a region which may be a town or city, enter a co-op and take part in a regatta. Below are the steps in the article that show you how to play the game.
When you first load the game and how to hack Township, there will be a user guide on how to play the game. This involves helping friends, labeling your town and nurturing your animals, etc. as you level up, you’ll be focused on other big things such as zoos, airports, mine, etc. so when the app asks you to name your place, you should avoid calling it “township” like many people do, creating widespread confusion. So, go for a name that’s special and imaginative in describing your city or the factory world you’re making. E.g. Salt lake town
The next move will be to invite some friends, go to the “Find Friends” tab, and approve requests in the pending section. Try to pick up a couple of friends that fit your standard. Make sure you’re interested in seeing their town develop while you look after your own. You can give them 5 gifts a day. If you’re a leader, you can even invite them to be a co-op. This can only be achieved if you’re at level 19 or above.
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One of the most common refrains being espoused by people discussing Fez online is that the “fake retro 8-bit” style of games is growing long in the tooth. That strikes me as a limiting and narrow-minded perspective; Fez’s aesthetic is a deliberate stylistic choice that required a fair amount of artistry — the game excellently depicts things like frogs with remarkable minimalism! — and it serves a functional purpose as well by helping enable the game’s optical-illusion-based core mechanic. Sure, lots of games have mishandled the faux-8-bit look, but when it’s used well (as it is in Fez), it becomes as a valid a visual style as the high-poly-count, four-rendering-pass “realism” of AAA shooters, which, incidentally, will look painfully dated five years from now. At least the pseudo-classic look front-loads its visual obsolescence.
Most importantly, Fez’s throwback style helps communicate the relatively simple nature of the game mechanics, which makes it not only a viable look but an appropriate one, too. It serves as a sort of graphical shorthand to clue viewers in to the fact that it’s not a complicated, cumbersome-to-play contemporary game but rather one that hearkens back to a simpler age. And it’s only one of many recent and upcoming games to look back to these more straightforward play mechanics. As anyone who spent a little time on the show floor at PAX East can attest, the 2D platformer is undergoing a revival of sorts. Liberated from the “handheld ghetto,” where most self-proclaimed hardcore gamers will turn their nose up at any game regardless of its excellence, the side-scrolling run-and-jump game has set up camp in the indie game space of consoles and PCs. The genre never died; it merely needed a safe place to live, where gamers’ obsession with a visual bang for their gaming buck doesn’t overshadow the quality of the software itself.
Kim Swift’s Portal-inspired puzzler is smart, funny, drop Trek references, and sucks at sports.
John De Lancie plays the role of an omnipresent disembodied guide voice in Airtight’s Quantum Conundrum: The direct GLaDOS analog in this Portal-parallel puzzler. I forget the character’s name — Professor something-or-another — but it doesn’t matter, because all I can hear when De Lancie speaks is Star Trek: The Next Generation‘s all-powerful trickster Q guiding me through a series of increasingly complex puzzles before dropping the other shoe and leaving me stranded in the Delta Quadrant, or sitting in a movie theatre sharing popcorn with the Borg Collective, or something. And I’m sure the developers were aiming for this precise effect with the actor’s casting. Lots of video games have tried to make players feel like the Captain of the starship Enterprise, but none have ever taken this route to get there.
And you know the people behind Quantum Conundrum are a bunch of Star Trek geeks who giggled excitedly when Delancie came in to record his lines. It’s a game that proudly wears its nerdiness on its sleeve. And that sleeve comes attached to a Starfleet tunic. Definitely a post-Deep Space 9-era tunic, with its predominantly black design and colour-coded shoulders. Because Quantum Conundrum may be geeky, but it also has enough sense to know those black uniforms were a lot more flattering than the ones that came before. It’s a smart game, obviously. When you have a title like “Quantum Conundrum,” you’re probably not aiming for the sort of customer who furtively stops by Wal-mart’s electronics section for a quick impulse game purchase before hitting the pharmacy to gather the ingredients to brew a batch of coffee pot methamphetamine back in a room at Motel 6.